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Doodstormer

9 Game Reviews


Not really a strategy game or and adventure game by any stretch of the imagination.

Otherwise alright as clicker games go, though I really have to question the thought (if any) put into using mouse clicks as an analog for finger taps (since this is clearly a mobile game). While rapidly tapping a screen is fairly sustainable, rapidly clicking is really quickly exhausting for the hand and wrist.

A noble effort.

While the game's basic mechanics are fine, I have several issues with the way the game itself looks and plays.

Firstly, your sprites are hideous. They look like at one point they were good, but you must have jpeg'd them or something, because they just look awful. The animation is also very poor, and it makes everything seem like it's happening in slow motion. The tanks' recoil is like a bad dance. The explosions must be done with sparklers considering how long they linger.
Everything in the game is utterly covered in jpeg artifacts.

The Pluto nation's ability to make zombies becomes exceedingly frustrating rather than a challenge, as they turn your units against you without any change in stats and with fully regenerated health. Perhaps consider making these 'mind-washed' units a new unit entirely, or just turning into zombies when they get converted.

On the last five missions, where the guy in the middle has bases in both directions, both enemy factions can still produce units when all their bases are destroyed, and the middle player still creates units in both directions even if all his bases in one direction are obliterated.

The campaign could use a real ending rather than just a "Well, you beat it," screen, considering the intro and backstories for the factions were done so well it puzzles me that you never bothered with a good ending 'cutscene'.

The air units also stop shooting at the enemy base at random intervals, making the air only missions a huge pain in the ass as you struggle to defend your base against the endless onslaught of enemy planes (despite the fact that they only have one base left) while simultaneously trying to get enough power to use a missile strike (which, not surprisingly, is massively ineffective)

In short: Good idea; Crap execution.

Pure Genius.

This is the most incredibly awesome game I've played in a long time. Rather than simply slapping Contra or Mega Man into Mario World like so many games do these days, you actually changed the formula. It's practically a whole different game for each character, and you also changed the music for each one which just strikes me as cool.

5/5
10/10

Ridiculous.

So utterly ridiculous, and yet so crazy sweet. The game is very fast-paced and destructive, and never gets repetitive or old.

9/10
5/5

Addicting, explosive, and fun

While at first the graphics style made me think "Oh God, it's Gaia online", I quickly discovered it wasn't. It was a freaking awesome game with enemies swarming everywhere, guns, dragons, all that good stuff, and crazy awesome bosses. While at times the sheer rate of fire of some of the enemies made the game lag, I think it was made up for by the game itself. Well done.

5/5
9/10

So simple. So addictive.

Man, you took one button and went nuts with it. But what made this so good was all the little fine touches.
The background stuff going on was sweet, the effects, the birds flying off the building, that jet that zooms by, all of it was awesome and added to the game's effect. The music was superb as well, kudos to the musician.
10/10
5/5

Awesomeness in its physical form

This game was awesome. Some of the art styles conflicted a small bit, but that was outweighed by the sheer epic flow the whole game had, like a fighting game should. There were no long boring pauses for dialogue, and the short animations in between the levels were awesomeness as well.
9/10
5/5

Wonderfully violent.

This game kept me playing several rounds in an attempt to top my own records. Though many people seem to be bashing the graphics, I think they added to the nature of the game. Besides, who doesn't like killing box people?

5/5, 9/10

Addicting.

Thanks to this game, I lost several hours of my life. But they were FUN hours.

This is a very addicting game, and as I said, I lost track of several hours playing.
Despite this though, it could benefit from a tad more variety in upgrades. Perhaps a way to "customize" the cart, adding on rockets or gear or whatever else will fit?

5/5, 9/10. Great game.

Tim Callahan @Doodstormer

Age 30, Male

Independent Game Dev

Florida

Joined on 2/2/07

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